Identify your Scene typeįind the Camera in your Scene which is tagged as the Main Camera. The overall goal is to have the Scene track in the same way as it did before migrating to the XR Plug-in Framework. As a result, there are different options depending on how your Scene is configured. Migrating from an existing Scene has additional steps compared to migrating an empty Scene. Follow the instructions in the Starting from an existing Scene section below. If Unity can’t migrate your Scene correctly, an error displays in the console log. If you don’t see any errors in the console log, you should now be able to click Play in your Scene, and see the Camera track against the device you’ve configured in the XR Plug-in Management package. This attempts to transform your new Scene into a Scene that correctly supports the XR Plug-in Framework.
Mr ray vst activation code code#
NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed.
Mr ray vst activation code install#
You can also install it from the Package Manager window.